Animation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production.From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer's Handbook is the 'one-stop shop' for budding animators everywhere.
Chapter One - Animation: A Definition and HistoryChapter Two - The Producers
Chapter Three - The Concept and The Pitch Bible
Chapter Four - Project Development
Chapter Five - Setting Up The Pre-Production Process
Chapter Six - The 2D Production Proccess - Part One
Chapter Seven - The 2D Production Process - Part Two
Chapter Eight - 2D Production
Chapter Nine - Pre-Production - 3D Animation
Chapter Ten - Production - 3D Animation
Chapter Eleven - Picture Post-Production/Sound Post-Production
Chapter Twelve - Producing Flash, Stop Motion & Multipath Movies
Glossary
Appendix